Unity Multiplayer Intermediate C# Coding & Networking

Download Unity Multiplayer Intermediate C# Coding & Networking course now. Create online multiplayer games in Unity using Mirror. Tutorials cover client-server model, LAN, using Steam, and more.

Unity Multiplayer Intermediate C# Coding & Networking

Description of Unity Multiplayer Intermediate C# Coding & Networking

In this course we build a multiplayer Real Time Strategy (RTS) game that you can play online through the Steam API against your friends. You’ll learn fundamental multiplayer development principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic in a way that can be applied to your own indie multiplayer games.

This is not a course for absolute beginners. You’ll need a basic grasp of Unity and C# before you get started so that you’re ready for the more advanced concepts we’ll be using such as events, interfaces, and inheritance.

By the end of this course you will be able to…

  • Make your own online multiplayer games using Unity and Mirror.
  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
  • Learn the client-server model of making online multiplayer games.
  • Use the Steam API to play your game against your friends online.
  • Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.
  • Create a gameplay lobby to help with matchmaking.
  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

All students have access to the Q&A forums where our Instructors, Teaching Assistants and Community are ready to help answer your questions and cheer on your success.

Who this Unity Multiplayer Intermediate C# Coding & Networking course is for:

  • This course is for intermediate Unity users who want to create their own multiplayer games.
  • Our Complete Unity Developer course provides the perfect pre-requisite.

What you’ll learn

  • Make your own online multiplayer games using Unity and Mirror.
  • Create a working RTS game designed for 2 to 4 players (but with no upper limit on players!).
  • Learn the client-server model of making online multiplayer games.
  • Use the Steam API to play your game against your friends online.
  • Practice fundamental multiplayer principles such as synching variables, remote procedure calls (RPCs) and writing server authoritative logic.
  • Implement intermediate C# coding techniques such as events, inheritance and interfaces.
  • Create a gameplay lobby to help with matchmaking.
  • Implement a range of cool RTS gameplay features such as multi-select, unit spawning, RTS combat, nav mesh movement, mini-map, and more.

Reviews

Course is quite well made, it helps me understand better, i like his “style” on how to interconnect all requirements for the scripts he wrote, it much simpler way. What i would like to see is how to create tools for easy including new buildings/units with right click in Unity and generate the specific classes related to that type of unit/building (not sure how this procedure is named) i saw it in “survival the aftermath” game code 🙂

Some of their other content goes strong until about midway then starts becoming generic and rushed, like they get to a point and decided they had to hurry up to finish. This one stayed good and relevant throughout the course. Nathan did a great job of explaining what and why and most important of all it’s paying attention to the detail of the content we expect. They use GameDev’s spiral teaching style, which is appreciated.


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